I'm a Concept Artist who specializes in Characters and Creatures.

Originally from Scotland, now based in London. For the past 12 years I have been working in the feature films industry.

I started as a VFX Character Modeller working for studios such as Weta Digital, MPC and The Mill.
After 6 years as in VFX I was invited to join Framestore's Visual Development team as a Concept Artist. 

As an artist I use a wide range of methods like 2d/3d/Photos and traditional methods depending on what works best to convey the Director’s

Concept Art credits

  • Fantastic Beasts 2 : Concept Artist - Framestore

  • Ready Player One : Concept Artist - Framestore

  • Fantastic Beasts : Concept Artist - Framestore

  • Mowgli : Concept Artist - Framestore

  • Thor: Ragnarok Concept Artist - Framestore

  • Beauty and the Beast : Concept Artist - Framestore

  • Dracula Untold : Concept Artist - Framestore

  • Paddington : Concept Artist - Framestore

  • Jupiter Asending : Concept Artist (Post production) Framestore

  • Guardians of the Galaxy : Concept Artist (Post production) - Framestore

  • Edge of Tomorrow : Concept Artist - Framestore

  • X-Men - Days of Future Past : Concept Modeler - Framestore

  • 47 Ronin : Concept Modeler - Framestore

  • Plus other unnamed features still in production.

Client List

Disney, Marvel, Lucasfilm, 20th Century Fox,  Legendary, Framestore, MPC, Wizards of the Coast.


 Zbrush, Adobe Photoshop, Keyshot, Maya, Modo,  Mudbox, Cyslice


  • Duncan of Jordanstone College of Art- First Class BA (Hons) degree in Animation and Electronic Media

  • Florence Academy of Art : Summer school in Figurative Sculpture



Concept Art & Design

Concept Art and Design for Production, including Characters, Creatures, Environments, Vehicles and Props, across a range of genres for Films, Visual Effects, Games and Commercial Projects.

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Photoreal Final Key Art

This art is used throughout the pipeline to sell the final look to clients and to assist asset artists by providing a guide as to what they are aiming for in the final asset


Digital Sculpting

Taking 2d concepts art and translating them into a digital sculpture to continue the design phase and assist in solving problems before production. This asset can also be passed to VFX or 3d printing for on set use.


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